﻿using UnityEngine;
[CreateAssetMenu(fileName = "StageAIConfig",menuName ="Asset/Core/Role/StageAIConfig")]
public class StageAIConfig :ScriptableObject
{
    public GameAI AIName;
    public int LV;
    public int StageProgressIndex;
    public Vector3 pos;
    public Vector3 eulerAngle;

}